DND5E: Natalya

Austin Haedicke bio photo By Austin Haedicke Comment

Citara


Medium Human, Lawful Good (chaotic tendencies)

Armor Class 17 (half plate)

Hit Points 71

*Speed 50 ft.

Skills Insight +5, Investigation +4, Perception +5, Persuasion +4, Sleight of Hand +7, Stealth +7

Damage Resistance Piercing and slashing from non-magical weapons.

Immunities Charmed, Freightened

Senses Blindsight 10 ft., darkvision 120 ft., passive perception 13

Languages Common

Challenge 8 (3,900 XP)

STR DEX CON INT WIS CHA
10 (+0) 19 (+4) 14 (+2) 12 (+1) 14 (+2) 12 (+1)

Abilities

Crimson Rite As a bonus action you can imbue a single weapon you hold with your own life force, temporarily reducing your maximum hit points a number equal to your character level. These lost maximum hit points are returned once the rite fades and cannot be restored otherwise. Until the rite fades, that weapon flares with (elemental) energy. Attacks from that weapon deal an additional 1d6 rite damage (magical). The rite fades after the attack.

Primal Rite Rite of the Oracle: Rite damage is psychic type.

Hunter’s Bane Advantage on Wisdom (Survival) checks to track Fey, Fiends, and Undead as well as on Intelligence checks to recall information about them. If you are actively tracking one of these creature types, you cannot be surprised by any creatures of that type. You can only be tracking one type of creature at a time.

Fighting Style Archery: +2 attack bonus to rolls with ranged weapons

Blood Hunter Order Order of the Ghostslayer

Cleansing Rite: You imbune your crimson rite with the vigourous spark of your spiritual vengeance. Whenever you deal damange with your crimson rite die, you also deal an additional radiant damage equal to your Wisdom modifier. This damage is part of your crimson rite.

Blood Maledict (2/rest) Blood Curse of the Marked: As a bonus action, you can mark an enemy within 30 feet. Until the end of your turn, all crimson rite damage you deal to the target is doubled.

Multiattack Citara makes two attacks.

Hand Crossbow, ranged weapon attack +7 to hit, range 30/120 ft. one target. Hit: 7 (1d6 +4) piercing damage.

Dagger, melee weapon attack +7 to hit, range 5 ft., Hit: 3 (1d4)


History and Personality

Citara favors dual weilding repeating hand crossbows


Adventures


References

comments powered by Disqus